![]() It’s now clear what the event is doing, so let’s change it to do exactly what we want. ![]() This is similar to Below Characters but the event’s graphic is shown over the character. Above Characters: characters can move under this event.The action button triggers this event if the player is standing next to the event and facing it. Same as Characters: the event blocks characters.The action button triggers this event (assuming Trigger is set to Action Button) if the player character is over it. Below Characters: characters can move over this event.The last thing I want to discuss at this point is the Priority. When we animate the chest (command 2) we turn direction fix off so we can change the facing direction. Ticking this makes the event keep the frame that was chosen. We don’t want that to happen, because that will change the animation frame of the chest. When a player interacts with an event such as an NPC, that NPC will turn towards the player character. One of them is the Direction Fix, which is checked. This adds the weapon to the inventory.Īt the bottom left of the window are some options. Interestingly, we switch immediately to page 2, showing the last frame of the animation, but continue to perform the commands on this page. You can take a look at page 2 and see how it’s set. of the event has the opened chest graphic, and switching to it will finish our animation. We’ve started with the closed frame so we play the two intermediate frames. These correspond to the four directions an NPC can face: up, down, left, right. The chest has four frames of animation: open, closed and two in-between frames. Set Move Route: This animates the opening of the chest.Play sound effect (SE) for the chest, volume 80, pitch 100.You can press Space on any command to look more closely at the command page. Here’s how its first page looks: Before we change this event let’s take a look at all its components.įirst the commands. You can double-click the Graphic box and choose an image for the chest that isn’t the default. That’s not a problem, it’s just a shortcut to creating an event, and that event can be edited. I also want the chest to contain a shield, but it’s not possible to select more than one thing in this dialogue. I chose Weapon and selected the Short Sword. The treasure chest dialogue allows choosing the image for the treasure chest and what will be in it. There are a few events that RPG Maker VX Ace can create for us, and a treasure chest is one of them, so right-click on the spot and select Quick Event Creation / Treasure Chest…. She chose that location because it has some free space and nobody in particular is using it. Then I’ll change the opening image of the game, the music on that screen, and also add some music to the house scene.Įric’s Mom put the sword and shield inside a chest in the music room. I’m itching to add some object interaction now, so I’ll start with that. I thought of breaking the post into multiple pages, which I know the WordPress software can do, but it looks like this doesn’t work at, at least for the free account. I decided to break the tutorial into multiple posts to make things easier to manage, for both the readers and me. ![]() In the first part of the tutorial I created a new project and made a cutscene in it.
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